﻿---@class SpriteLayerInputManager : UnityEngine.MonoBehaviour
---@field public isCheckOnUGUI System.Boolean
---@field public layerMask UnityEngine.LayerMask
---@field public raycastCamera UnityEngine.Camera
---@field public messageReceiver UnityEngine.GameObject
---@field public clickDelta System.Single
---@field public clickMoveValid System.Single
---@field public clickNoneMoveValid System.Single
local m = {}
return m
